It turns out that making a game that’s a collection of short stories, each with a very different protagonist, tone and gameplay is a challenge. But if you’re the sort of person who likes making and polishing a wide range of unusual mechanics and player controls it’s going to be a really fun challenge.
Sony recently announced that when our next game comes out it’ll be released in Japan with a full translation including Japanese VO!
Not content with the mildly Lovecraftian tone of the game’s English title, What Remains of Edith Finch, they’ve opted for the super Lovecraftian フィンチ家の奇妙な屋敷でおきたこと, roughly translated as What Happened at the Strange Estate of the Finch Family.
All of this is especially cool because many of our inspirations for the game actually come from Japan. For some background on all that, here’s a message we wrote for the game’s Japanese site:
We’re very excited that our next game, What Remains of Edith Finch, will be available in Japanese. Although the game is set in the Pacific Northwest region of the US, many of our inspirations actually come from Japan. Two of our favorites are Ugetsu Monogatari and Kwaidan, two books of supernatural Japanese tales that were each turned into movies in the 50s / 60s. Our game is a collection of tales that are meant to feel mysterious, unsettling and strange, which is a feeling Japanese artists seem to capture really well. Some of our more recent inspirations include: The Woman in the Dunes, Kuroneko, and Junji Ito’s Uzumaki. Hopefully our game feels like nothing you’ve ever played before but if any of it starts to seem a little familiar, and maybe even a bit Japanese, don’t be too surprised!
As part of the announcement Sony also released a version of our recent trailer with Japanese VO:
Our upcoming game What Remains of Edith Finch made its first public appearance at E3 this past month and we couldn’t be happier with the overwhelmingly positive response! Edith appeared on a number “Best of E3” lists, got a slew of nominations, was called “the most unusual experience” of the show, and was Kotaku’s Chris Suellentrop’s favorite game of E3. Here’s what a few critics had to say…
“This collection of short stories about a cursed family in Washington State offered the most unusual experience of E3 2015…It’s fresh, unusual, and intriguing.”
“Developer Giant Sparrow prides itself on “creating surreal experiences people have never had before,” and it certainly hits that mark with Edith Finch.”
“One of the weirder titles on display at E3 2015, for sure… keep your eye on this one.”
“…a collection of short stories, all of them strangely morbid but all removed from reality. While devoted to the end of the days, these stories approach the unknown with wonder rather than tears.”
You can read more of our favorite press write-ups, as well as watch interviews and gameplay demos with director Ian Dallas below. If this is your first time hearing about our game, you can check out our announcement post, or watch our most recent (and rather cryptic) trailer.
MORE PRESS WRITE-UPS:
INTERVIEWS & GAMEPLAY DEMOS:
Thanks for reading. We look forward to sharing more with you soon!
For anyone who’s been waiting to hear more about our next game, What Remains of Edith Finch, it’s a good day today.
First up, we’ve got a new trailer that shows off a bit more of the Finch house and includes a couple of new (somewhat obscured) shots of gameplay.
Along with the trailer we also released some new screenshots.
We’ve been working on our next game for the last two years but today is the first time we’re able to start talking about it. We’re super excited!
It’s called What Remains of Edith Finch and it’s a collection of short stories about a cursed family in Washington State.
Each story is about a different member of the Finch family and every story ends with that family member’s death. The stories are all played from a first-person perspective but the gameplay, the setting and the tone of the stories are all quite different, mirroring the family members themselves. As a player you’ll follow Edith Finch as she explores the history of her family and tries to figure out why she’s the last Finch left alive.
On the surface our new game looks pretty different from our first one. For The Unfinished Swan our goal was to evoke the awe and wonder of classic children’s books. With What Remains of Edith Finch we’re creating an experience that feels like opening a book of short stories and particularly the genre of Weird Fiction. But I think both games have a very similar core: what it feels like to be a child, encountering forces beyond your ability to understand or control.
Thank you to all our fans for being so patient for the last two years! We’re not sure yet when the game will be released but we’re expecting sometime in 2016. It’ll be available exclusively for the PlayStation 4.
Lots more to come!
Two years after we released The Unfinished Swan on PlayStation 3 it’s now available on two new platforms: PlayStation 4 and the PlayStation Vita!
It’s the same game, just better. The framerate is better (it’s now 60 fps), the resolution is better (it’s now 1080p), and even the music just sounds… better.
And for anyone who bought the game when it came out originally on PlayStation 3, you can download the new versions for free. Thanks to our friends at Sony Santa Monica and Armature Studios for their fantastic work on the new version!
In addition to Q&A about the game’s development we’ll also look at some of the original prototypes, talk about what’s new for the PS4 and Vita versions that are coming out this week, and do some developer commentary while we play through the first chapter of the game. In the studio we’ll have Ian Dallas (Creative Director), Ben Esposito (Designer), Cory Davis (Artist), and Juli Frankel (the game’s narrator and Ian’s aunt).
We’re still working on our new game which still hasn’t been announced yet. So it’s kinda hard to talk about. But for anyone who’s wondering if we’re still alive: yes, we are!
Our team shrunk a bit after we wrapped up The Unfinished Swan but we’ve been growing steadily since then. Here’s a timelapse of our team lunches for 2013 (every Wednesday we all go out to a new place), which shows the team expanding from a core of 3 up to 9 people, which is where we’re at today.
Looking forward to showing off our new game at some point — thanks for being so patient!
A few weeks ago at the annual Game Developers Conference I gave a talk on what I learned making The Unfinished Swan. The talk was part of the GDC Education Summit so it’s focused on lessons students and professors would find useful. Though there’s still plenty of behind the scenes info that fans should find interesting or disturbing.
Max and Ben, the producer and level designer on The Unfinished Swan, talk about the game this week on The Indoor Kids podcast.