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What Remains of Edith Finch is now available!

A couple of things you might be interested in today. First, we’ve released a new trailer, which you can see above.

Second, we wrote a post on the official PlayStation blog about what the experience of making this game has been like: I Cannot Describe to You How Incredibly Strange What Remains of Edith Finch Is.

And lastly, What Remains of Edith Finch is now available on PlayStation 4 and on Windows via Steam!

Thanks to everyone who helped make this possible!

Interviews we’ve done recently that you might have missed

Although we’ve been quiet on this blog for awhile, we’ve done lots of interviews recently. Here’s a few that dig into aspects of the game you may not have heard about before:

Vice / Motherboard, A Video Game That Finally Engages with Death and Succeeds

Dallas explains that, when it came to tackling the subject of death, the team worked hard to try and strike a balance between both the personal and conceptual experiences. “We tried to distill something that is ineffable into something mundane, because death is both those things at once… We wanted to make a game that bridged the fundamentally boring, mundane, obvious side of death with the unknowable, fantastical, surreal side of it.”

Venture Beat, The creative spirit behind the disturbing What Remains of Edith Finch

“Would you say it’s a very melancholy game?”

“I would say there’s an ominous tone to things. But the stories themselves—our intent is to have a light touch with them… We find that players bring enough of their own darkness that we don’t have to supply any.

Glixel, Why ‘What Remains Of Edith Finch’ Could Be The Best Walking Sim Yet

What Remains Of Edith Finch looks set to be the crowning achievement of walking simulators in the terms we have come to know them

The Verge, In What Remains of Edith Finch, chopping fish heads tells a powerful story

You suddenly become lost in the fantastic maze. And in that moment, Edith Finch isn’t just a video game, but a game about the experience of video games., The sublime horror of the unknown: Ian Dallas and What Remains of Edith Finch

“Who is one individual — in any creative industry — you would like to work with someday?”

“I’d love to work with Weird Al…”

Now that the game is done we’ve got lots of development stories to share and we should have more time to update this blog. If there’s anything you’d like to hear us talk about, please let us know!

What Remains of Edith Finch comes out on Tuesday, April 25th

It’s been awhile since we updated this blog. Apologies about that!

A few (somewhat) recent developments you might not be aware of:

  1. Our next game, What Remains of Edith Finch, is coming out really soon. On Tuesday, April 25th.
  2. We switched publishers. Instead of Sony, it’s now being released by our friends at Annapurna Interactive. Which means that…
  3. The game will also be available on Windows! As well as on PlayStation 4. You can preorder it for Windows through our Steam page, or you can preorder it for PlayStation 4 on the PlayStation Store. Or you could preorder it for both platforms. You have many options!


Edith Finch now has its own PS4 Dynamic Theme

The theme features the iconic Finch House, erected over many generations. After each family member died, their bedrooms were sealed up and new rooms had to be added on as-needed.

You can get this peek into Finch history by purchasing it from the Playstation Store.

Enjoy! We really like how it turned out!

Feedback we got from demoing at this year’s PlayStation Experience

We showed off our new game, What Remains of Edith Finch at this year’s PlayStation Experience, a weekend-long expo for everything PlayStation.

We had 4 kiosks running a playable demo of the game’s first 40-or-so minutes, including Edith’s approach to the house and the first story you find inside — that of Molly Finch, a young girl in the 1940s who gets so hungry that she finds herself transforming into a series of animals. 

Demoing such varied experiences side-by-side at PSX was extremely entertaining for the team. As fans and critics passed by they would stop, tilt their heads, and ask, “These are all the same game?” Unsure what to make of our game, they would hop in line to play. Which is great because that sense of uncertainty, wondering what on Earth might be around the corner, is a big part of what we’re trying to do with the game. 

We invited two first-time players up on stage to talk about what it felt like to play the game. You can watch the interview here:

Meanwhile, many other players took to twitter to share their reactions:

And lastly, here’s a shortlist of some of our favorite press write-ups:

  • GamesRadar – You’re a shark up a tree in What Remains of Edith Finch
  • VentureBeat – What Remains of Edith Fitch creators don’t know the destination for their ‘sublime horror’ game
  • Kotaku – A Game Where You’re A Cat. Then A Shark. Then A Tentacle Monster

Giant Sparrow & Edith Finch at Paris Games Week!



Bonjour de Paris!

Giant Sparrow’s Creative Director Ian Dallas and Artist (and resident Frenchman) Theo Aretos are currently on-hand at Sony’s Paris Games Week showcasing and taking interviews for our upcoming game, What Remains of Edith Finch.

We’ve long been excited to bring our collection of interactive short stories to the players of Paris, working weeks in advance to record and implement all new French dialogue for Edith and the many members of the Finch family. While the game takes place in the United States’ Pacific Northwest, hearing Edith speak French as she explores her towering home has felt both rewarding and oddly appropriate, since many of the diverse stories in the game are inspired by our travels abroad!

Whether fan or journalist, if you’re at Paris Games Week, we look forward to you experiencing it yourself by joining Ian and Theo in playing a near hour-long hands-on demo of What Remains of Edith Finch! We hope to see you there!

Play What Remains of Edith Finch at “Day of the Devs” event in San Francisco


We’re excited to announce that What Remains of Edith Finch will be playable November 7th at Day Of The Devs, a free event in San Francisco bringing fans and developers together for a day of great games, music, art, and food!

What better way to celebrate a game about the mysterious deaths of a family in Washington State, than at a party named after The Day of the Dead?

For details on the event, including a full list of the many great games that will be playable there, visit the Day of the Devs official website.

We hope to see you there, and look forward to sharing more of our game with you!

We’re hiring a Game Designer/Programmer

It turns out that making a game that’s a collection of short stories, each with a very different protagonist, tone and gameplay is a challenge. But if you’re the sort of person who likes making and polishing a wide range of unusual mechanics and player controls it’s going to be a really fun challenge.

As it happens, we’re looking to hire exactly that sort of person right now. So if you or someone you know is a hybrid designer/programmer type, we’d love to hear from you / them!

Update: we’ve hired someone!

What Happened at the Strange Estate of the Finch Family

Sony recently announced that when our next game comes out it’ll be released in Japan with a full translation including Japanese VO!

Not content with the mildly Lovecraftian tone of the game’s English title, What Remains of Edith Finch, they’ve opted for the super Lovecraftian フィンチ家の奇妙な屋敷でおきたこと, roughly translated as What Happened at the Strange Estate of the Finch Family.

All of this is especially cool because many of our inspirations for the game actually come from Japan. For some background on all that, here’s a message we wrote for the game’s Japanese site:

We’re very excited that our next game, What Remains of Edith Finch, will be available in Japanese. Although the game is set in the Pacific Northwest region of the US, many of our inspirations actually come from Japan. Two of our favorites are Ugetsu Monogatari and Kwaidan, two books of supernatural Japanese tales that were each turned into movies in the 50s / 60s. Our game is a collection of tales that are meant to feel mysterious, unsettling and strange, which is a feeling Japanese artists seem to capture really well. Some of our more recent inspirations include: The Woman in the Dunes, Kuroneko, and Junji Ito’s Uzumaki. Hopefully our game feels like nothing you’ve ever played before but if any of it starts to seem a little familiar, and maybe even a bit Japanese, don’t be too surprised!

As part of the announcement Sony also released a version of our recent trailer with Japanese VO:

Edith Returns from E3 2015

Playing as a hungry Molly Finch in 1950, a player approaches a bird at the window...

Playing as a hungry Molly Finch in 1950, a player approaches a bird at the window…

Our upcoming game What Remains of Edith Finch made its first public appearance at E3 this past month and we couldn’t be happier with the overwhelmingly positive response! Edith appeared on a number “Best of E3” lists, got a slew of nominations, was called “the most unusual experience” of the show, and was Kotaku’s Chris Suellentrop’s favorite game of E3. Here’s what a few critics had to say…

“This collection of short stories about a cursed family in Washington State offered the most unusual experience of E3 2015…It’s fresh, unusual, and intriguing.”

– The Guardian, “Our 13 Favorite Games”

“Developer Giant Sparrow prides itself on “creating surreal experiences people have never had before,” and it certainly hits that mark with Edith Finch.”

– GamesRader, “The Best of E3 2015”

“One of the weirder titles on display at E3 2015, for sure… keep your eye on this one.”

– Nubi Magazine, “E3 2015 – Best of the Rest”

“…a collection of short stories, all of them strangely morbid but all removed from reality. While devoted to the end of the days, these stories approach the unknown with wonder rather than tears.”

– LA Times, “Ten Games That Made a Lasting Impression at E3 2015”

You can read more of our favorite press write-ups, as well as watch interviews and gameplay demos with director Ian Dallas below.  If this is your first time hearing about our game, you can check out our announcement post, or watch our most recent (and rather cryptic) trailer.


– Chris Suellentrop (Kotaku), “My Favorite Game of E3

– Kotaku,  “The Seven Most Interesting Games I Played at E3, Day 2

– Pushsquare, “What Remains of Edith Finch Sounds Utterly Insane”

– Polygon, “What Remains of Edith Finch is twisted, touching, and charming”

– VentureBeat, “…The real innovation in gaming”

– IGN, Nominations for Best PS4 Game, Best Adventure Game, and Biggest Surprise

– Santa Monica Studio, Swans & Finches: Chirping with Giant Sparrow”




Thanks for reading. We look forward to sharing more with you soon!