In addition to Q&A about the game’s development we’ll also look at some of the original prototypes, talk about what’s new for the PS4 and Vita versions that are coming out this week, and do some developer commentary while we play through the first chapter of the game. In the studio we’ll have Ian Dallas (Creative Director), Ben Esposito (Designer), Cory Davis (Artist), and Juli Frankel (the game’s narrator and Ian’s aunt).
We’re still working on our new game which still hasn’t been announced yet. So it’s kinda hard to talk about. But for anyone who’s wondering if we’re still alive: yes, we are!
Our team shrunk a bit after we wrapped up The Unfinished Swan but we’ve been growing steadily since then. Here’s a timelapse of our team lunches for 2013 (every Wednesday we all go out to a new place), which shows the team expanding from a core of 3 up to 9 people, which is where we’re at today.
Looking forward to showing off our new game at some point — thanks for being so patient!
A few weeks ago at the annual Game Developers Conference I gave a talk on what I learned making The Unfinished Swan. The talk was part of the GDC Education Summit so it’s focused on lessons students and professors would find useful. Though there’s still plenty of behind the scenes info that fans should find interesting or disturbing.
Max and Ben, the producer and level designer on The Unfinished Swan, talk about the game this week on The Indoor Kids podcast.
GameTrailers produced a half hour feature called Narrative in Games: Unexplored Territory that includes discussions about story in games with indie folks like Brendon Chung, Tom Bissell, and us.
When you make games about evoking a sense of discovery and wonder the publicity part of it is a little tricky. If we don’t say anything then no one knows the game exists, but if we talk about it too much then no one is going to be surprised when they actually play it.
That’s why for our next game we’re going to start talking about it early but in broad strokes. Our last game took us a little over 3 years to make so as you can imagine we’re still in a very early phase on this new one. We’re pretty excited about it though and wanted to share some of that enthusiasm along with a piece of concept art (see above).
Mostly, we just wanted to answer all the fans who have been asking us if we’re working on anything new. The answer is “yes,” by the way. The working title is “Unannounced Giant Sparrow Project” and there’s no release date or platforms announced.
Also, we’re hiring! So if you’re a Game Designer, Art Director, or Producer interested in creating surreal experiences feel free to get in touch. If you’ll be at the Game Developers Conference next week let us know and we can setup an interview.
And thanks, everyone, for your patience — can’t wait to tell you more!
Our Tech Director Josh Sarfaty and our artist Cory Davis were interviewed recently on 1337lounge about what it was like working on The Unfinished Swan.
Good news for anyone who’s put off buying The Unfinished Swan: your agonizing wait is over!
This week the game is 50% off for most folks and 75% off for PlayStation Plus subscribers as part of Sony’s 13 for 13 sale. The sale is currently only available in the US.
If you have any friends who’d be interested in peculiar new experiences and surreal gameplay at rock bottom prices please let them know!