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Release Date(s)! Indiecade! Poster Giveaway! Developer Diary! My Bursting Heart!

Friday, October 5th, 2012

UPDATE: Two things now that we’ve actually been at Indiecade a little bit:

1. To claim your poster, you must visit our booth and tell us the pass phrase in person. Our booth is in Sony’s tent, they’re calling it “The Creators Lounge.”

2. Ben’s showing Kachina in a tent right next to the Creator’s Lounge/check-in tent, not the Firehouse. You can follow him directly for more deets on twitter: @torahhorse

True Believers, bear with me as I enthusiastically hammer this post out in my rush to physically be at Indiecade, rather than writing about it. Everything that we could possibly desire to have happen is happening this week!

RELEASE DATE (it’s 23 OCT 2012):

First, as of 6 AM this morning, Sony has lifted the press embargo on our release date. The Unfinished Swan will be available for download on PSN on October 23rd. PlayStation Plus subscribers can get the game a week early, on October 16th. Sony even has a store page primed and ready!

INDIECADE:

We’ll be at Indiecade all weekend! We’ll be showing The Unfinished Swan in Sony’s pavilion, which will be open the following times:

5 pm – 7 pm Friday, 10/5 (TODAY!!!)

10 am – 7 pm Saturday, 10/6 (Tomorrow!)

12 pm – 5 pm Sunday, 10/7 (The distant future.)

We will be stopping by over the course of the weekend– consider this our “home base” at Indiecade. This will also be the location of our giveaway, which brings me to my next point!

POSTER GIVEAWAY:

Indiecade would not be complete without swag schwag presents. If you remember way back in 2009, we spent a morning throwing a bunch of paint around an undisclosed location. That was only the first time we did that. At a later date, with great experimental rigor, we decamped to another secret location and dropped paint onto a series of poster boards, in effect creating giant slides of reference splats. These slides were later photographed, scanned, and used as source material for the splats in the game throughout Unfinished Swan‘s development.

A very limited number of these survived, and we’ve turned them into signed and framed posters (see above). We’ll be giving one away every half hour to the first person who tells us the day’s pass phrase that we announce on twitter through the @GiantSparrow account.

Thank you to the handsome and talented Joshua Beeler, Cory Davis, and Julius Edraisa for modeling the poster for us.

DEVELOPER DIARY:

Sony filmed a series of these Developer Diaries with us, they offer a unique perspective into the development of the game. If you’re not a fan of the PlayStation Blog, you can check out the first one on Youtube (or here):

That’s all for now, we hope to see you at Indiecade!

-Max (@MaxGeiger)

PS.

I lied. That was not all. I almost forgot that Giant Sparrow’s level designer extraordinaire, Benjamin Esposito (@torahhorse), has a personal game at Indiecade. He’ll be showing his game, Kachina, in the firestation (edit: Ben’s actually showing Kachina with the other games by the main checkin area) with all the other Official Selections. Check it out!