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Jobs

We're in an early, blue sky phase on our next game. We're currently looking for a few senior developers to join us in making weird little prototypes to help explore what this new idea is turning into. If you're interested, please email us. Unless it's about internships (we don't have them, sorry!).

 

Animation Programmer

Our next game is in early pre-production so there's some flexibility with the hiring date. If you can start now, great, but for the right person we'd be open to easing in with part-time or remote work, if that helps. As long as you can commit to coming on full-time by the end of 2018.

This might be a good fit for you if:

 

Lead Animator

Our next game is in early pre-production so there's some flexibility with the hiring date. If you can start now, great, but for the right person we'd be open to easing in with part-time or remote work, if that helps. As long as you can commit to coming on full-time by the end of 2018.

Animation is a key part of this game so you'll be coming on very early in development to help us explore fundamental questions about how our game will move and work and feel. Initially you'll be animating lots of offline previz for characters, cameras and background movement to flesh out a direction and ultimately establish a target look. You'll also be collaborating with our animation programmer to design and test out the custom animation tools and runtime we're building for this game.

This might be a good fit for you if: