As a general rule, charming and capable people of all sorts are encouraged to email us. Unless it's about internships (we don't have them, sorry!).
As our Gameplay Programmer you'll join us in our final phase of development. We've got a lot of decent, functional systems and now it's time, with your help, to polish them until they feel intuitive and delightful.
We're a small team so you'll collaborate directly with our designer, animator, and tech artist to identify what you think would make our interactions feel better and then you'll handle the implementation.
What Remains of Edith Finch is a collection of short stories, each with very different gameplay. This presents interesting challenges for the gameplay programmer and makes terse job descriptions difficult. You'll work on a range of systems but primarily on:
Our preference would be for someone who:
This is a full-time but temporary position, with work expected to wrap September 23, 2016.