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Jobs

We're in an early, blue sky phase on our next game. We're currently looking for a few senior developers to join us in making weird little prototypes to help explore what this new idea is turning into. If you're interested, please email us.

 

Animation Programmer

Please note that our next game is in early pre-production so this job wouldn't start until January, 2018 at the earliest. We're posting this ahead of time so if you're currently working on another project you'll have time to transition. For the right candidate we'd also be open to easing in with part-time or remote work if that helps.

This might be a good fit for you if:

 

Lead Animator

Please note that our next game is in early pre-production so this job wouldn't start until January, 2018 at the earliest. We're posting this ahead of time so if you're currently working on another project you'll have time to transition. For the right candidate we'd also be open to easing in with part-time or remote work if that helps.

Animation is a key part of this game so you'll be coming on very early in development to help us explore fundamental questions about how our game will move and work and feel. Initially you'll be animating lots of offline previz for characters, cameras and background movement to flesh out a direction and ultimately establish a target look. You'll also be collaborating with our animation programmer to design and test out the custom animation tools and runtime we're building for this game.

This might be a good fit for you if: