As a general rule, charming and capable people of all sorts are encouraged to email us. Unless it's about internships (we don't have them, sorry!).
If any of these sound appealing, email us.
As our Gameplay and Tools Programmer you'll collaborate with our designers and Tech Director to build lots of weird, blue sky prototypes. It will be your job to abstract out and implement reusable gameplay systems and tools from these prototypes and maintain them throughout production. Since we're a small team you'll also be asked to lend a hand in other parts of the codebase, particularly on the audio and the asset pipeline side.
Experience with any of these would be helpful:
The Lead Artist will work closely with our concept artist to translate his paintings into beautiful and well-optimized surreal worlds within the game engine. He or she will spearhead our art pipeline and be in charge of planning & scheduling for the art department. This is a skill-heavy job and solid practical abilities are a must, but we're also looking for someone with aesthetic flair who will enjoy getting involved in the creative direction of the game.
NOTE: We're not hiring a designer until June 2014. We're posting this early so people know we're looking. Feel free to send us your resume anytime.
The Game Designer will work with Ian (our Creative Director) and Chris (our other Game Designer) to brainstorm game mechanics and spaces that turn our tonal/emotional goals into concrete worlds players can explore. You'll be responsible for building levels, collaborating with artists to polish them up, and perpetually tuning things based on informal biweekly playtests.