As a general rule, charming and capable people of all sorts are encouraged to email us. Unless it's about internships (we don't have them, sorry!).
If any of these sound appealing, email us.
As our Gameplay and Tools Programmer you'll collaborate with our designers and Tech Director to build lots of weird, blue sky prototypes. It will be your job to abstract out and implement reusable gameplay systems and tools from these prototypes and maintain them throughout production.
Experience with any of these would be helpful:
We're looking for an animator who likes doing a bit of everything. As our sole animator you'll have ownership over everything in the game that moves.