Giant Sparrow home

Jobs

As a general rule, charming and capable people of all sorts are encouraged to email us. Unless it's about internships (we don't have them, sorry!).

 

Animation Programmer

Our next game is still in the very early stages, but we know it's going to focus heavily on animation as a means of conveying mood, revealing character, and providing for player expression. We're drawing inspiration from works like Ico, Windosill, Spirited Away, The Secret of Kells, The Life of Birds, Samurai Jack, and the spirit of Winsor Mccay and early Disney films like Bambi and Fantasia that used (for the time) cutting edge technology to build something that didn't feel technical at all, but instead felt personal and enchanting. That's our hope anyway.

Please note that this job wouldn't start until January, 2018 at the earliest. We're posting this ahead of time so if you're currently working on another project you'll have time to transition. For the right candidate we'd also be open to easing in with part-time or remote work if that helps.

This might be a good fit for you if: