Giant Sparrow home

Archive for the ‘General’ Category

Giant Sparrow & Edith Finch at Paris Games Week!

Wednesday, October 28th, 2015



Bonjour de Paris!

Giant Sparrow’s Creative Director Ian Dallas and Artist (and resident Frenchman) Theo Aretos are currently on-hand at Sony’s Paris Games Week showcasing and taking interviews for our upcoming game, What Remains of Edith Finch.

We’ve long been excited to bring our collection of interactive short stories to the players of Paris, working weeks in advance to record and implement all new French dialogue for Edith and the many members of the Finch family. While the game takes place in the United States’ Pacific Northwest, hearing Edith speak French as she explores her towering home has felt both rewarding and oddly appropriate, since many of the diverse stories in the game are inspired by our travels abroad!

Whether fan or journalist, if you’re at Paris Games Week, we look forward to you experiencing it yourself by joining Ian and Theo in playing a near hour-long hands-on demo of What Remains of Edith Finch! We hope to see you there!

Unfinished Swan GDC talk is now available online

Friday, May 10th, 2013

A few weeks ago at the annual Game Developers Conference I gave a talk on what I learned making The Unfinished Swan. The talk was part of the GDC Education Summit so it’s focused on lessons students and professors would find useful. Though there’s still plenty of behind the scenes info that fans should find interesting or disturbing.

You can read a writeup of the talk or you can watch the talk itself for free (possibly for a limited time) on the GDC Vault.


Max and Ben are on this week’s Indoor Kids podcast

Tuesday, April 30th, 2013

Max and Ben, the producer and level designer on The Unfinished Swan, talk about the game this week on The Indoor Kids podcast.


Our ex-level designer Ben is making a new game, Kachina

Friday, April 19th, 2013

This week Indie Fund announced that they’ll be publishing Ben Esposito‘s new game Kachina, a physics-based toy in the vein of Katamari Damacy.

Ben was a level designer on The Unfinished Swan and is a consulting designer on our upcoming Unannounced Giant Sparrow project.


Game narratives discussion on GameTrailers

Saturday, April 6th, 2013

GameTrailers produced a half hour feature called Narrative in Games: Unexplored Territory that includes discussions about story in games with indie folks like Brendon Chung, Tom Bissell, and us.


Announcing our next game: Unannounced Giant Sparrow Project

Wednesday, March 20th, 2013


When you make games about evoking a sense of discovery and wonder the publicity part of it is a little tricky. If we don’t say anything then no one knows the game exists, but if we talk about it too much then no one is going to be surprised when they actually play it.

That’s why for our next game we’re going to start talking about it early but in broad strokes. Our last game took us a little over 3 years to make so as you can imagine we’re still in a very early phase on this new one. We’re pretty excited about it though and wanted to share some of that enthusiasm along with a piece of concept art (see above).

Mostly, we just wanted to answer all the fans who have been asking us if we’re working on anything new. The answer is “yes,” by the way. The working title is “Unannounced Giant Sparrow Project” and there’s no release date or platforms announced.

Also, we’re hiring! So if you’re a Game Designer, Art Director, or Producer interested in creating surreal experiences feel free to get in touch. If you’ll be at the Game Developers Conference next week let us know and we can setup an interview.

And thanks, everyone, for your patience — can’t wait to tell you more!

The Unfinished Swan wins two BAFTA awards!

Wednesday, March 6th, 2013

This year The Unfinished Swan was nominated for three BAFTA awards (they’re like British Oscars) for Original Music, Game Innovation, and Debut Game.
The Original Music award went to Journey but we came away with awards for Game Innovation and Debut Game!

Sarf and Cory interviewed on 1337lounge

Monday, February 25th, 2013

Our Tech Director Josh Sarfaty and our artist Cory Davis were interviewed recently on 1337lounge about what it was like working on The Unfinished Swan.

The Unfinished Swan is on sale this week for 50% off!

Tuesday, January 22nd, 2013

Good news for anyone who’s put off buying The Unfinished Swan: your agonizing wait is over!

This week the game is 50% off for most folks and 75% off for PlayStation Plus subscribers as part of Sony’s 13 for 13 sale. The sale is currently only available in the US.

If you have any friends who’d be interested in peculiar new experiences and surreal gameplay at rock bottom prices please let them know!

Unfinished Swan Reviewed in the 6th Grade Times

Tuesday, November 13th, 2012

Every once in a while, we get some amazing fan mail. This one happens to be a review of The Unfinished Swan, published in Pleasant Hill Middle School’s newspaper “The 6th Grade Times”. December C. gives you some tips about playing the game, and reminds you of the most important rule of all… have fun.

December also brings up a very important point: the sea monster is always watching you… waiting…