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Archive for January, 2016

Edith Finch now has its own PS4 Dynamic Theme

Tuesday, January 26th, 2016

The theme features the iconic Finch House, erected over many generations. After each family member died, their bedrooms were sealed up and new rooms had to be added on as-needed.

You can get this peek into Finch history by purchasing it from the Playstation Store.

Enjoy! We really like how it turned out!

Feedback we got from demoing at this year’s PlayStation Experience

Wednesday, January 20th, 2016

We showed off our new game, What Remains of Edith Finch at this year’s PlayStation Experience, a weekend-long expo for everything PlayStation.

We had 4 kiosks running a playable demo of the game’s first 40-or-so minutes, including Edith’s approach to the house and the first story you find inside — that of Molly Finch, a young girl in the 1940s who gets so hungry that she finds herself transforming into a series of animals. 

Demoing such varied experiences side-by-side at PSX was extremely entertaining for the team. As fans and critics passed by they would stop, tilt their heads, and ask, “These are all the same game?” Unsure what to make of our game, they would hop in line to play. Which is great because that sense of uncertainty, wondering what on Earth might be around the corner, is a big part of what we’re trying to do with the game. 

We invited two first-time players up on stage to talk about what it felt like to play the game. You can watch the interview here:

Meanwhile, many other players took to twitter to share their reactions:

And lastly, here’s a shortlist of some of our favorite press write-ups:

  • GamesRadar – You’re a shark up a tree in What Remains of Edith Finch
  • VentureBeat – What Remains of Edith Fitch creators don’t know the destination for their ‘sublime horror’ game
  • Kotaku – A Game Where You’re A Cat. Then A Shark. Then A Tentacle Monster