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Archive for March, 2018

Edith Finch talks at this year’s Game Developers Conference

Monday, March 19th, 2018

Apparently, we’ve got a lot to say about Edith Finch because at this year’s Game Developers Conference the team is giving 4 different talks exploring how and why we made What Remains of Edith Finch.

The Distributed Art Direction of ‘Edith Finch
Monday, March 19th from 10am – 11am
Chelsea Hash, our tech artist, will discuss how the game’s art direction evolved organically without the traditional top-down input of a dedicated art director.

The Narrative Innovation Showcase 2018
Monday, March 19th from 10am – 11am
Chris Bell, our lead designer, will offer insight into how the game’s narrative evolved.

Foolproofing the Controls for ‘What Remains of Edith Finch’
Tuesday, March 20th from 3:50pm – 4:20pm
Evan Rogers, our gameplay programmer, will dive into how we designed and polished our gameplay controls to make them easy enough for players of very different skill levels to pickup without any explicit tutorials.

Weaving 13 Prototypes into 1 Game: Lessons from ‘Edith Finch’
Wednesday, March 21st from 5pm – 6pm
Ian Dallas, our creative director, will discuss how the game evolved from its initial incarnation as a SCUBA diving simulator, how we approached building prototypes, and why we kept changing things right up until the very end of development.