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Interviews we’ve done recently that you might have missed

Although we’ve been quiet on this blog for awhile, we’ve done lots of interviews recently. Here’s a few that dig into aspects of the game you may not have heard about before:

Vice / Motherboard, A Video Game That Finally Engages with Death and Succeeds

Dallas explains that, when it came to tackling the subject of death, the team worked hard to try and strike a balance between both the personal and conceptual experiences. “We tried to distill something that is ineffable into something mundane, because death is both those things at once… We wanted to make a game that bridged the fundamentally boring, mundane, obvious side of death with the unknowable, fantastical, surreal side of it.”

Venture Beat, The creative spirit behind the disturbing What Remains of Edith Finch

“Would you say it’s a very melancholy game?”

“I would say there’s an ominous tone to things. But the stories themselves—our intent is to have a light touch with them… We find that players bring enough of their own darkness that we don’t have to supply any.

Glixel, Why ‘What Remains Of Edith Finch’ Could Be The Best Walking Sim Yet

What Remains Of Edith Finch looks set to be the crowning achievement of walking simulators in the terms we have come to know them

The Verge, In What Remains of Edith Finch, chopping fish heads tells a powerful story

You suddenly become lost in the fantastic maze. And in that moment, Edith Finch isn’t just a video game, but a game about the experience of video games.

Zam.com, The sublime horror of the unknown: Ian Dallas and What Remains of Edith Finch

“Who is one individual — in any creative industry — you would like to work with someday?”

“I’d love to work with Weird Al…”

Now that the game is done we’ve got lots of development stories to share and we should have more time to update this blog. If there’s anything you’d like to hear us talk about, please let us know!

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