We're looking for a programmer who can collaborate with designers to transform clunky-but-interesting prototypes into robust and delightful gameplay experiences.
Our new game is about a field biologist interacting with a wide variety of mundane and fantastical creatures. We're trying to create moments that echo the mesmerizing strangeness and familiarity of real-life encounters with wild animals. Like a grub crawling on a hand, a starfish waving its arms, or a lizard emerging from its shell but filtered through an aesthetic that includes classic fairytales, Jim Henson, and Junji Ito.
In this game creatures ARE gameplay so a lot of what you'll focus on will be finding programmatic ways to help our creatures feel more unsettlingly alive when players interact with them. That's likely to include a mix of animation, physics, AI, and gameplay programming. It's OK if you don't have direct experience in all these areas but you should have a background that includes technically complex, player-facing systems.
What you'll do here
Must haves
Nice to haves
This is a fully remote role. If you're outside of US timezones we ask that your day includes at least 4 hours of overlap with the team between 9am - 6pm, PDT.
If you think you'd be a good fit, please contact us.