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Gameplay Programmer

We're looking for someone who can take clunky-but-strangely-compelling prototypes and transform them into elegant, shippable gameplay experiences.

Our new game is about interactions with urban wildlife. More than anything what we're trying to do is create interactions that evoke a sense of life. For us that means gameplay that feels fleshy, surprising, and strange. A bit like this reference video but with more of a Jim Henson vibe.

Making gameplay that feels alive takes a lot trial and error so you'll need to be comfortable working on a mix of throwaway experiments and minutely polished gameplay systems. In other words, sometimes you'll need to build things fast and sometimes you'll need to build them "right." Hopefully you can enjoy working in both styles.

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If you think you'd be a good fit, contact us. Please send us a short description of a memorable experience you've had with a wild animal along with links to projects you've worked on and a note about where you found our listing.